It seems to take a shorter amount of time for him to reset, compared to hiding in the sanctum.Ĭleaves the sword in a forward motion attack. You can simply circle the building at your own pace, and from the other side, you can stay out of sight and see when he returns to the base of the stairs. There are a number of obstacles in that direction that slow him down and shield you from a roar. Instead of running into the sanctum, where you might get hit with a roar before you can get to safety, run around the side of the building. You can easily land a magic attack from there (dragon breath spells can pass through the railing as well), and have enough time to summon the horse and run away. ![]() But if you run all the way to the back of the Sanctum, behind the Clergyman, he will eventually de-aggro and return to his original position.Īnother reliable approach for this method is the right ledge. The roar attack can reach all the way to the Bestial Clergyman (who mercifully will ignore being hit by it), so trying to attack from inside the building is not an effective approach. It cannot enter the Bestial Sanctum, but most of his attacks can still hit you through the walls. Its initial position makes it very easy to get in a single attack, and it will de-aggro easily and return to that position given enough time. Using ranged attacks, you can exploit this to safely attack once or twice, run to safety, and wait for it to return to the base of the steps and turn around. It can be cheesed relatively easily at Bestial Sanctum, but its high HP and the range of the roar attack can make it very tedious. Standing on top of the railing or on horseback can help with this, but puts you more at risk of him becoming unstuck or you falling off. The railing in the corner also is an obstacle to many ranged attacks. However, he will eventually become unstuck, usually when a leaping attack carries him up the stairs or a jump back lands him on the opposite ledge. ![]() He will aggressively attack the corner, but the difference in elevation will keep the attacks from connecting. It allows you to almost nullify one, and only one of its hits.Īt the Bestial Sanctum, you can stand on the ledge to his right and most of his attacks will not reach you. Due to its high damage per hit, Opaline Bubbletear mixed in Flask of Wondrous Physick is recommended.She is decently tanky and brings great offense against a fast and large foe like the Kindred. Other multi-summon Ashes like Mausoleum Soldiers or Greatshield Soldiers can work well. Summon Latenna the Albinauric, as she can provide a constant source of damage with her arrows, as long as the player can keep the Kindred's attention.Bring some Boiled Crabs or Prawns, as they provide great boosts to one's physical defense, which may be needed as the boss hits extremely hard.Any weapon infused with Glintblade Phalanx will also work great because it can stance break the gargoyle in 3 hits of the skill. Suggested weapons: 2 Great Omenkiller Cleavers with Strength/Occult affinity and infused with Cragblade Ash of War. ![]() If you have enough set-up, casting Comet Azur can melt the Kindred although the boss can easily avoid it. Lightning Spear and Frenzied Burst can work well as ranged offensive spells.įor Intelligence players, Glintstone Cometshard or even just Great Glintstone Shard can work wonders. It also usually aims for the Kindred's head and can even break its poise while doing so. This spell comes out decently fast, deals good amounts of damage, and can be used in succession.
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